GRRR #2 – Krendel Core

[This is my second review in the Game Review Round Robin group organized by Eleri Hamilton.]

Many generic game systems, particularly the ones that are in widespread use these days, grew organically from the mechanics of a specific game. Savage Worlds grew out of Deadlands, the Cypher System grew out of Numenera, Fate (in its modern form) grew out of Spirit of the Century and the Dresden Files. If Cortex Plus succeeds as a generic system, it will largely be because of Leverage and Marvel Heroic.

The late 80s and early 90s were the heyday of generic systems created from the beginning to be generic, but that doesn’t happen as much anymore. (And yes, people still play GURPS, but it’s much harder to establish a new generic system in the modern market.) With this in mind, I have to give props to William Altman for even attempting it. So let’s dig into his generic system, Krendel Core.

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GRRR #1 – Rewind: Temporal Tales

You might be wondering why the headline is growling at you. Well, GRRR is actually the wonderfully evocative acronym for the Game Review Round Robin, a group of game designers who have all agreed to read and review each other’s games. This group is the brainchild of Eleri Hamilton, who designed Unwritten. Eleri also did the legwork of setting up the review assignments, so that the rest of us can just sit back and read games. Thanks, Eleri!

My first review is Rewind: Temporal Tales, a solo/duet game by Todd Zircher.

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