Breaking Stereotypes for Better Settings

My last post was a rant, so now we get to the follow-up on how to do better.

Specifically, I want to discuss how we can do better as designers. Private games are private games, and we don’t really need to discuss what you do on your own time with your own friends.

But if you’re designing and publishing or talking about your games on a public platform, then that is my concern. It’s everyone’s concern, because it’s public. What you contribute to gaming is part of the ongoing conversation of who we are as a community.

Continue reading

Advertisements

Postcolonial Steampunk RPGs NOW!

Okay, that does it. I’m changing my attitude.

For the past couple of years, I have watched a variety of steampunk settings appear, some for existing systems and a few with their own systems. Each time a new one showed up, I have breathed a sigh of relief when I saw that they were doing the same old ahistorical, pro-colonial claptrap with magic (or sometimes horror) thrown into it, because it meant that Steamscapes remained unique.

But no more.

I am here not only to encourage but to demand more postcolonial steampunk RPGs as soon as possible.

Continue reading